Monday, October 6, 2014

What's This About Wall 2 Wall?

For those following along who do not own Wall 2 Wall Indoor Football, a lot of what follows in this blog will seem foreign to you.

I had contemplated a lengthy explanation of the game, how it plays, and its genesis, so that everyone can be "up to speed" as we get started.  But that would eat up a lot of time as I would have to be thorough enough that a complete novice would understand at level that would leave them with virtually no questions going forward.

I decided not to go that route for two reasons: 1) the purely selfish motivation that it would take up time I really don't want to spend re-hashing a process that happened four years ago, and 2) the backstory really won't have much impact on how I approach this game, going forward.

You see, Wall 2 Wall (W2W hereafter) was built specifically to represent the indoor game.  All the probabilities you see in W2W come from arena league stats and tendencies, and all of the charts and rules are geared for the indoor game only.  W2W is, to my knowledge, the only game to represent the indoor game that was built on the indoor game ... not modified from an outdoor game engine.

But, to convert from W2W to this new game, I have to "throw out" much of what came before in terms of charts and tables.  For example, you can return missed field goals if they rebound back into the field of play from the nets.  But, in the outdoor game, you can only return a field goal if it is short, and fielded within the field of play; a field goal sailing wide right can't be returned.

Penalty rates, fumble rates, interception rates, etc., are all vastly different in the indoor game than the outdoor game.  Thus, the charts will reflect those characteristics, as well.

What won't change is the basic way the game plays: roll three, ten-sided dice, and using different ways to read the three dice, you can get the play result and whether or not a fumble, penalty, etc. happened on the play.  What triggers each may be different with the new game, but the base mechanic is (at least for now) staying as it was in W2W.

So, if you feel "lost" at any time during the process, it's because you don't have the working background in W2W (again, I'm saying this to non-owners of the game) to have as complete an understanding as you like.  You're free to use the comments to ask questions and, wherever practical (which means "Whenever the answer can be kept brief"), address those questions.

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